MemoMii on X: "If you have ambient occlusion in the post processing for your world, set it to "scalable ambient obscurance", otherwise you get this weird effect in the camera when you
Adaptive Screen Space Ambient Occlusion
Post Processing Effects: Ambient Occlusion - Unity Learn
Scalable Ambient Obscurance
Scalable Ambient Obscurance
Scalable Ambient Obscurance
Ambient Occlusion | Package Manager UI website
Scalable Ambient Obscurance
Unity - Manual: Screen Space Ambient Obscurance
SAO | xeokit-sdk
Scalable Ambient Obscurance
GitHub - Twinklebear/ssao: Sort of an implementation of Scalable Ambient Obscurance, but not quite